The difficulty does ramp up as you progress through the game’s Adventure mode, but as a whole I found it fairly easy to navigate my way through, so if you need hardcore difficulty to find satisfaction in a game, you won’t find it in this mode. Read carefully when you make it to the shop, because some of the plants and accessories Dave sells are pretty invaluable in the later levels. You earn money as you kill zombies, so by the time you meet Dave, you most likely will have a bit of green saved up. You can expect to see this level of humor and detail in all 48 of the plants you can eventually get in the game.Īs you progress through Adventure mode, you’ll eventually meet Crazy Dave, a guy who wears a pot on his head and will gladly sell you stuff out of the trunk of his car. For instance, the Sunflower kind of dances, while the Wall-Nut has a vacant stare and a tiny smile (mind you, this expression changes once he starts to get munched on). You’ll notice all the plants have a bit of personality. Peashooter is your first offensive plant, a little green guy who shoots a single pellet forward, and Wall-Nut your first defensive plant. As you earn sunlight, you can use it to build plants to help you defend yourself. In the daylight levels, you’ll use sunflowers to help generate sunlight, which is basically the building block of your arsenal. Your lawn is a nine-square-by-five-square grid, which you can set up in any way you want to defend against the oncoming horde. In your first level, you’ll start out with only a few plants and a few really basic zombies. It’s definitely not deep, but anyone with even a remote sense of humor will be laughing aloud at all the funny bits that PopCap threw into this game. The game’s main mode is Adventure, which teaches you the basics of play and guides you through the clever story.
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